3D Characters for Blender 3D using Adobe Face and MakeHuman

In his tutorial we are gonna use two interfaces to create 3D characters and then you can Import to Blender 2.79 and 2.80

1.- Adobe Fuse
2.- Make Human

Adobe Fuse CC under OSX
The first step in Download and Install Adobe fuse from the Adobe Fuse website
When you open adobe Fuse the software show you every step to create a 3D character as:
  • Head
  • Torso
  • Leg
  • Arm
Then you can Customize any part of the body with Thin or Thick, then you create the Clothes for the Body.

After to complete your Character we are gonna send it to www.mixamo.com and adding some Auto-Rigger.
Here you can find the option for download the Character for Blender 3D into DAE extension.
Into Mixamo we can add some Characters or Animations
We Download the Character with DAE extension and we open it with Blender
And here we are in Blender 2.8 with the new Character 3D
And you can see this render from Mixamo into Blender 3D

OSX - Ubuntu Linux
Makehuman is a free and open source 3D computer graphics software middleware designed for the prototyping of photo realistic

sudo add-apt-repository ppa:makehuman-official/makehuman-11x
sudo apt-get update
sudo apt-get install makehuman

Here we can see the Screenshot to Makehuman and you can star to create your 3D Character with most complete interface than Adobe Fuse.
This is the menu and you can star to create the new 3D Character.
For export MakeHuman under Blender we need to install MakeHuman Exchange (mhx2)
MHX2 is a format for transferring a rigged character from MakeHuman to Blender 2.79

Now we need to Import into Blender
You can Import MHX2 with IK Bones
First, Before Import MHX2 we need to select the Override Exported Data 
then we have to select the Rig Type, I prefer the MHX
Then you can Setting you MHX
We are in Blender 2.79 Because we can't add this Add-ons in Blender 2.80

Now if you want to create some clothes you can do it with Make Clothes

And this is the Render from Make Human in Blender 2.79


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